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Text File | 1995-04-14 | 28.5 KB | 2,031 lines |
- Patch File for DeHackEd v2.3
-
- # Note: Use the pound sign ('#') to start comment lines.
-
- Doom version = 19
- Patch format = 5
-
-
- Thing 2 (Trooper)
- ID # = 36
- Initial frame = 547
- Hit points = 10
- First moving frame = 547
- Alert sound = 0
- Attack sound = 0
- Injury frame = 0
- Pain chance = 0
- Pain sound = 0
- Close attack frame = 547
- Far attack frame = 0
- Death frame = 574
- Exploding frame = 227
- Death sound = 31
- Speed = 0
- Height = 2359296
- Mass = 10000000
- Action sound = 0
- Respawn frame = 0
-
- Thing 3 (Sargeant)
- ID # = 58
- Initial frame = 527
- Hit points = 200
- First moving frame = 529
- Alert sound = 42
- Attack sound = 53
- Injury frame = 540
- Pain chance = 100
- Pain sound = 0
- Close attack frame = 537
- Far attack frame = 537
- Death frame = 510
- Exploding frame = 510
- Death sound = 74
- Mass = 200
- Action sound = 40
- Bits = 4456454
- Respawn frame = 0
-
- Thing 4 (Archvile)
- ID # = 26
- Initial frame = 900
- Hit points = 20
- First moving frame = 900
- Alert sound = 0
- Injury frame = 0
- Pain chance = 0
- Pain sound = 0
- Close attack frame = 900
- Far attack frame = 0
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Speed = 0
- Width = 1048576
- Height = 1048576
- Mass = 10000000
- Action sound = 0
- Bits = 6
-
- Thing 6 (Revenant)
- ID # = 16
- Initial frame = 174
- Hit points = 70
- First moving frame = 176
- Alert sound = 38
- Injury frame = 187
- Pain chance = 200
- Close attack frame = 0
- Far attack frame = 647
- Death frame = 189
- Exploding frame = 194
- Death sound = 59
- Speed = 8
- Mass = 100
- Action sound = 75
- Respawn frame = 203
-
- Thing 7 (Revenant Fireball)
- Alert sound = 63
- Death frame = 99
- Death sound = 107
- Speed = 327680
- Missile damage = 15
-
- Thing 8 (Fireball Trail)
- Initial frame = 343
- Pain sound = 105
-
- Thing 9 (Mancubus)
- ID # = 84
- Initial frame = 726
- Hit points = 50
- First moving frame = 728
- Alert sound = 101
- Injury frame = 742
- Pain chance = 170
- Pain sound = 27
- Far attack frame = 736
- Death frame = 744
- Exploding frame = 749
- Death sound = 102
- Width = 1310720
- Height = 3670016
- Mass = 100
- Respawn frame = 758
-
- Thing 10 (Mancubus Fireball)
- Initial frame = 667
- Alert sound = 79
- Death frame = 93
- Death sound = 0
- Speed = 6553600
- Width = 851968
- Missile damage = 3
-
- Thing 11 (Chaingun Sargeant)
- ID # = 3003
- Initial frame = 601
- Hit points = 1000
- First moving frame = 603
- Alert sound = 76
- Attack sound = 45
- Injury frame = 619
- Pain chance = 10
- Pain sound = 66
- Close attack frame = 263
- Far attack frame = 184
- Death frame = 592
- Exploding frame = 592
- Death sound = 73
- Speed = 10
- Mass = 300
- Action sound = 76
- Bits = 4718598
- Respawn frame = 0
-
- Thing 12 (Imp)
- Hit points = 100
- Alert sound = 43
- Pain sound = 0
- Close attack frame = 0
- Exploding frame = 457
- Death sound = 67
- Mass = 200
- Respawn frame = 0
-
- Thing 13 (Demon)
- ID # = 3005
- Initial frame = 207
- Hit points = 1000
- First moving frame = 209
- Alert sound = 33
- Attack sound = 0
- Injury frame = 220
- Pain chance = 10
- Pain sound = 67
- Close attack frame = 0
- Far attack frame = 217
- Death frame = 221
- Exploding frame = 221
- Death sound = 67
- Speed = 8
- Width = 1310720
- Mass = 200
- Action sound = 76
- Respawn frame = 0
-
- Thing 14 (Spectre)
- ID # = 69
- Initial frame = 674
- First moving frame = 562
- Alert sound = 106
- Injury frame = 690
- Pain chance = 100
- Pain sound = 30
- Close attack frame = 335
- Death frame = 691
- Exploding frame = 462
- Width = 1310720
- Mass = 200
- Action sound = 39
- Bits = 4194310
- Respawn frame = 0
-
- Thing 15 (Cacodemon)
- ID # = 66
- Initial frame = 556
- Hit points = 20
- First moving frame = 558
- Alert sound = 31
- Attack sound = 47
- Injury frame = 0
- Pain chance = 0
- Pain sound = 31
- Close attack frame = 507
- Far attack frame = 0
- Death frame = 692
- Exploding frame = 692
- Death sound = 68
- Speed = 20
- Width = 1310720
- Height = 1048576
- Mass = 10
- Action sound = 51
- Bits = 6
- Respawn frame = 0
-
- Thing 16 (Baron of Hell)
- ID # = 3002
- Initial frame = 674
- Hit points = 150
- First moving frame = 562
- Alert sound = 106
- Attack sound = 52
- Injury frame = 690
- Pain chance = 100
- Pain sound = 30
- Close attack frame = 335
- Far attack frame = 0
- Death frame = 691
- Exploding frame = 462
- Death sound = 64
- Speed = 10
- Width = 1310720
- Height = 3670016
- Mass = 200
- Action sound = 39
- Respawn frame = 0
-
- Thing 17 (Baron Fireball)
- Alert sound = 62
- Death sound = 82
-
- Thing 18 (Hell Knight)
- ID # = 9
- Initial frame = 475
- Hit points = 60
- First moving frame = 477
- Alert sound = 41
- Attack sound = 52
- Injury frame = 488
- Pain chance = 200
- Pain sound = 30
- Close attack frame = 485
- Far attack frame = 0
- Death frame = 504
- Exploding frame = 462
- Death sound = 64
- Speed = 10
- Width = 1310720
- Height = 3670016
- Mass = 100
- Action sound = 39
- Respawn frame = 0
-
- Thing 19 (Lost Soul)
- ID # = 23
- Initial frame = 830
- Hit points = 1000
- First moving frame = 569
- Alert sound = 47
- Attack sound = 55
- Injury frame = 0
- Pain chance = 0
- Pain sound = 55
- Close attack frame = 569
- Far attack frame = 0
- Death frame = 348
- Exploding frame = 348
- Death sound = 72
- Speed = 0
- Width = 1310720
- Height = 1048576
- Mass = 100
- Missile damage = 0
- Action sound = 55
- Bits = 234881025
-
- Thing 20 (Spiderdemon)
- ID # = 88
- Initial frame = 778
- Hit points = 250
- First moving frame = 778
- Alert sound = 0
- Attack sound = 0
- Injury frame = 779
- Pain chance = 255
- Pain sound = 97
- Close attack frame = 778
- Far attack frame = 0
- Death frame = 780
- Death sound = 98
- Speed = 0
- Width = 1048576
- Height = 1048576
- Mass = 10000000
- Action sound = 0
- Bits = 6
-
- Thing 21 (Arachnotron)
- ID # = 3004
- Initial frame = 174
- Hit points = 30
- First moving frame = 176
- Alert sound = 36
- Injury frame = 187
- Pain chance = 200
- Pain sound = 27
- Far attack frame = 739
- Death frame = 189
- Exploding frame = 194
- Death sound = 59
- Speed = 8
- Width = 1310720
- Height = 3670016
- Mass = 100
- Action sound = 75
- Respawn frame = 203
-
- Thing 22 (Cyberdemon)
- ID # = 72
- Initial frame = 763
- Hit points = 100
- First moving frame = 763
- Alert sound = 0
- Injury frame = 776
- Pain chance = 256
- Pain sound = 103
- Close attack frame = 763
- Far attack frame = 0
- Death frame = 764
- Death sound = 104
- Speed = 0
- Width = 1048576
- Height = 4718592
- Mass = 10000000
- Action sound = 0
- Bits = 4195078
-
- Thing 23 (Pain Elemental)
- ID # = 7
- Initial frame = 174
- Hit points = 50
- First moving frame = 176
- Alert sound = 37
- Injury frame = 187
- Pain chance = 200
- Pain sound = 27
- Far attack frame = 416
- Death frame = 189
- Exploding frame = 194
- Death sound = 59
- Width = 1310720
- Mass = 100
- Action sound = 75
- Bits = 4194310
- Respawn frame = 203
-
- Thing 24 (SS Nazi)
- ID # = 37
- Initial frame = 569
- Hit points = 30
- First moving frame = 569
- Alert sound = 47
- Injury frame = 0
- Pain chance = 0
- Pain sound = 47
- Close attack frame = 569
- Far attack frame = 0
- Death frame = 348
- Exploding frame = 348
- Death sound = 72
- Speed = 0
- Width = 1048576
- Height = 4456448
- Action sound = 0
- Bits = 4718598
- Respawn frame = 0
-
- Thing 25 (Commander Keen)
- ID # = 65
- Initial frame = 475
- Hit points = 60
- First moving frame = 477
- Alert sound = 41
- Attack sound = 52
- Injury frame = 488
- Pain chance = 200
- Pain sound = 30
- Close attack frame = 485
- Death frame = 504
- Exploding frame = 462
- Death sound = 64
- Speed = 10
- Width = 1310720
- Height = 3670016
- Mass = 100
- Action sound = 39
- Bits = 4194310
-
- Thing 26 (Big Brain)
- ID # = 68
- Initial frame = 442
- Hit points = 100
- First moving frame = 444
- Alert sound = 43
- Injury frame = 455
- Pain chance = 200
- Pain sound = 0
- Far attack frame = 452
- Death frame = 457
- Exploding frame = 457
- Death sound = 67
- Speed = 8
- Width = 1310720
- Height = 3670016
- Mass = 200
- Action sound = 76
- Bits = 4194310
-
- Thing 32 (Imp Fireball)
- Initial frame = 107
- Alert sound = 8
- Death frame = 524
- Speed = 1638400
- Missile damage = 5
-
- Thing 33 (Caco Fireball)
- Initial frame = 104
- Alert sound = 64
- Death frame = 0
- Death sound = 0
- Speed = 327680
- Missile damage = 3
-
- Thing 34 (Rocket (in air))
- Initial frame = 107
- Alert sound = 8
- Death frame = 524
- Death sound = 17
- Speed = 1638400
- Width = 851968
- Missile damage = 5
-
- Thing 35 (Plasma Bullet)
- Initial frame = 109
- Alert sound = 14
- Death frame = 111
- Death sound = 0
- Speed = 1310720
- Missile damage = 3
-
- Thing 36 (BFG Shot)
- Initial frame = 114
- Speed = 1310720
- Width = 720896
- Missile damage = 20
-
- Thing 37 (Arach. Fireball)
- Initial frame = 107
- Death frame = 524
- Width = 393216
-
- Thing 46 (Health Potion)
- Initial frame = 321
- Hit points = 100
- First moving frame = 323
- Alert sound = 70
- Injury frame = 331
- Pain chance = 256
- Death frame = 158
- Exploding frame = 165
- Death sound = 57
- Speed = 8
- Width = 1048576
- Height = 3670016
- Action sound = 29
- Bits = 6
-
- Thing 47 (Armor Helmet)
- Initial frame = 321
- Hit points = 100
- First moving frame = 323
- Alert sound = 100
- Injury frame = 571
- Pain chance = 256
- Death frame = 158
- Exploding frame = 165
- Death sound = 57
- Speed = 8
- Width = 1048576
- Height = 3670016
- Action sound = 49
- Bits = 6
-
- Thing 49 (Red Keycard)
- ID # = 2010
- Initial frame = 872
- Bits = 1
-
- Thing 51 (Yellow Skull Key)
- Initial frame = 832
-
- Thing 52 (Red Skull Key)
- ID # = 2047
- Initial frame = 874
- Bits = 1
-
- Thing 57 (Invulnerability)
- Initial frame = 207
- First moving frame = 209
- Alert sound = 48
- Injury frame = 615
- Pain chance = 256
- Death frame = 221
- Exploding frame = 221
- Death sound = 71
- Speed = 8
- Height = 3670016
- Mass = 200
- Action sound = 80
- Bits = 6
-
- Thing 58 (Berserk Sphere)
- Initial frame = 321
- Hit points = 200
- First moving frame = 323
- Alert sound = 46
- Injury frame = 573
- Pain chance = 256
- Death frame = 158
- Exploding frame = 165
- Death sound = 57
- Speed = 8
- Width = 1048576
- Height = 3670016
- Action sound = 78
- Bits = 6
-
- Thing 64 (Ammo Clip)
- ID # = 3006
- Initial frame = 556
- Hit points = 20
- First moving frame = 558
- Alert sound = 31
- Attack sound = 44
- Pain sound = 31
- Close attack frame = 507
- Death frame = 692
- Exploding frame = 692
- Death sound = 68
- Speed = 20
- Mass = 10
- Action sound = 51
- Bits = 6
-
- Thing 66 (Rocket)
- ID # = 13
- Initial frame = 585
- Hit points = 100
- First moving frame = 587
- Alert sound = 50
- Injury frame = 593
- Pain chance = 255
- Pain sound = 25
- Close attack frame = 708
- Death frame = 158
- Exploding frame = 165
- Death sound = 57
- Speed = 8
- Width = 1048576
- Height = 3670016
- Action sound = 28
- Bits = 234881030
-
- Thing 68 (Energy Cell)
- ID # = 38
- Initial frame = 585
- Hit points = 100
- First moving frame = 587
- Alert sound = 50
- Injury frame = 593
- Pain chance = 255
- Pain sound = 25
- Close attack frame = 708
- Death frame = 158
- Exploding frame = 165
- Death sound = 57
- Speed = 8
- Width = 1048576
- Height = 3670016
- Action sound = 28
- Bits = 234881030
-
- Thing 73 (BFG 9000)
- ID # = 2003
- Initial frame = 882
-
- Thing 74 (Chaingun)
- ID # = 64
- Initial frame = 519
- First moving frame = 519
- Attack sound = 45
- Injury frame = 619
- Pain chance = 5
- Pain sound = 66
- Close attack frame = 263
- Death frame = 621
- Exploding frame = 621
- Death sound = 69
- Speed = 10
- Height = 3670016
- Mass = 300
- Action sound = 76
- Bits = 524294
-
- Thing 76 (Rocket Launcher)
- ID # = 2006
- Initial frame = 879
-
- Thing 78 (Shotgun)
- ID # = 67
- Initial frame = 527
- Hit points = 200
- First moving frame = 529
- Attack sound = 53
- Injury frame = 540
- Pain chance = 100
- Close attack frame = 537
- Far attack frame = 339
- Death frame = 542
- Exploding frame = 542
- Death sound = 65
- Speed = 8
- Height = 3670016
- Mass = 200
- Action sound = 40
- Bits = 6
-
- Thing 80 (Tall Lamp)
- Hit points = 5
- Death frame = 918
- Death sound = 22
- Mass = 10000000
- Bits = 524294
-
- Thing 81 (Tall Lamp 2)
- Hit points = 5
- Death frame = 919
- Death sound = 22
- Mass = 10000000
- Bits = 524294
-
- Thing 82 (Short Lamp)
- Hit points = 5
- Death frame = 920
- Death sound = 22
- Mass = 10000000
- Bits = 524294
-
- Thing 87 (Pillar w/Skull)
- ID # = 2001
- Initial frame = 884
- Width = 1310720
- Bits = 1
-
- Thing 88 (Pillar w/Heart)
- ID # = 2002
- Initial frame = 880
- Width = 1310720
- Bits = 1
-
- Thing 89 (Eye in Symbol)
- Initial frame = 894
- Bits = 0
-
- Thing 90 (Flaming Skulls)
- Initial frame = 896
-
- Thing 102 (Swaying Body)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Mass = 10000000
- Bits = 774
-
- Thing 103 (Hanging Arms Out)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Mass = 10000000
- Bits = 774
-
- Thing 104 (One-legged Body)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Mass = 10000000
- Bits = 774
-
- Thing 105 (Hanging Torso)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Mass = 10000000
- Bits = 774
-
- Thing 106 (Hanging Leg)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Mass = 10000000
- Bits = 772
-
- Thing 107 (Hanging Arms Out2)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Width = 1048576
- Mass = 10000000
- Bits = 774
-
- Thing 108 (Hanging Torso 2)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Width = 1048576
- Mass = 10000000
- Bits = 774
-
- Thing 109 (One-legged Body 2)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Height = 5505024
- Mass = 10000000
- Bits = 772
-
- Thing 110 (Hanging Leg 2)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Width = 1048576
- Mass = 10000000
- Bits = 772
-
- Thing 111 (Swaying Body 2)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Width = 1048576
- Mass = 10000000
- Bits = 774
-
- Thing 112 (Dead Cacodemon)
- Initial frame = 226
-
- Thing 115 (Dead Demon)
- Initial frame = 546
-
- Thing 116 (Dead Lost Soul)
- ID # = 2007
- Initial frame = 870
- Bits = 1
-
- Thing 118 (Dead Sargeant)
- Initial frame = 495
-
- Thing 120 (Guts and Bones 2)
- Initial frame = 202
-
- Thing 121 (Skewered Heads)
- Initial frame = 591
- Bits = 0
-
- Thing 123 (Pole with Skull)
- Initial frame = 548
- Bits = 0
-
- Thing 125 (Impaled Body)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Mass = 10000000
- Bits = 6
-
- Thing 126 (Twitching Body)
- ID # = 71
- Initial frame = 207
- First moving frame = 209
- Alert sound = 33
- Injury frame = 220
- Pain chance = 10
- Pain sound = 67
- Far attack frame = 217
- Death frame = 221
- Exploding frame = 221
- Death sound = 67
- Speed = 8
- Width = 1310720
- Height = 3670016
- Mass = 200
- Action sound = 76
- Bits = 4194310
-
- Thing 129 (Hanging Body 1)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Mass = 10000000
- Bits = 774
-
- Thing 130 (Hanging Body 2)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Mass = 10000000
- Bits = 774
-
- Thing 131 (Hanging Body 3)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Mass = 10000000
- Bits = 774
-
- Thing 132 (Hanging Body 4)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Mass = 10000000
- Bits = 774
-
- Thing 133 (Hanging Body 5)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Mass = 10000000
- Bits = 774
-
- Thing 134 (Hanging Body 6)
- Hit points = 20
- Death frame = 195
- Exploding frame = 195
- Death sound = 31
- Mass = 10000000
- Bits = 774
-
- Frame 14
- Sprite subnumber = 32769
-
- Frame 22
- Sprite subnumber = 32768
-
- Frame 36
- Sprite subnumber = 32768
-
- Frame 52
- Sprite subnumber = 32768
-
- Frame 53
- Sprite subnumber = 32769
-
- Frame 60
- Sprite subnumber = 32769
- Next frame = 84
-
- Frame 61
- Sprite number = 13
- Sprite subnumber = 32769
- Duration = 3
- Next frame = 78
-
- Frame 62
- Sprite number = 15
- Sprite subnumber = 32769
- Duration = 1
- Next frame = 81
-
- Frame 77
- Sprite number = 15
- Sprite subnumber = 32768
- Duration = 1
- Next frame = 62
-
- Frame 79
- Sprite number = 15
-
- Frame 80
- Sprite number = 15
-
- Frame 81
- Next frame = 87
-
- Frame 84
- Sprite number = 9
- Sprite subnumber = 32769
- Duration = 1
- Next frame = 86
-
- Frame 85
- Sprite number = 13
- Sprite subnumber = 32768
- Duration = 3
- Next frame = 61
-
- Frame 86
- Sprite number = 9
- Duration = 30
- Next frame = 57
-
- Frame 87
- Duration = 1
-
- Frame 88
- Sprite number = 13
- Duration = 2
-
- Frame 89
- Sprite number = 13
- Duration = 2
-
- Frame 91
- Duration = 500
-
- Frame 92
- Duration = 500
-
- Frame 99
- Duration = 10
-
- Frame 100
- Duration = 8
-
- Frame 104
- Sprite subnumber = 2
-
- Frame 105
- Sprite subnumber = 3
-
- Frame 106
- Sprite subnumber = 4
-
- Frame 184
- Sprite number = 45
- Sprite subnumber = 6
-
- Frame 185
- Sprite number = 45
- Sprite subnumber = 32775
- Next frame = 741
-
- Frame 186
- Sprite number = 51
- Next frame = 728
-
- Frame 220
- Next frame = 230
-
- Frame 221
- Next frame = 222
-
- Frame 227
- Sprite number = 61
- Sprite subnumber = 1
-
- Frame 228
- Sprite number = 61
- Sprite subnumber = 2
-
- Frame 229
- Sprite number = 61
- Sprite subnumber = 3
- Duration = -1
- Next frame = 0
-
- Frame 230
- Sprite subnumber = 7
-
- Frame 231
- Sprite subnumber = 8
-
- Frame 232
- Sprite subnumber = 9
-
- Frame 233
- Sprite subnumber = 10
-
- Frame 234
- Sprite subnumber = 12
- Duration = 50
-
- Frame 235
- Sprite subnumber = 13
- Duration = 10
- Next frame = 209
-
- Frame 255
- Sprite subnumber = 32773
-
- Frame 263
- Sprite number = 40
- Sprite subnumber = 2
-
- Frame 264
- Sprite number = 40
- Sprite subnumber = 3
- Duration = 10
-
- Frame 265
- Sprite number = 40
- Sprite subnumber = 2
- Duration = 8
- Next frame = 603
-
- Frame 311
- Sprite subnumber = 0
-
- Frame 312
- Sprite subnumber = 1
-
- Frame 313
- Sprite subnumber = 2
-
- Frame 314
- Sprite subnumber = 1
-
- Frame 315
- Sprite subnumber = 2
-
- Frame 316
- Sprite number = 18
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- Frame 317
- Sprite number = 18
-
- Frame 321
- Sprite number = 28
-
- Frame 322
- Sprite number = 28
-
- Frame 323
- Sprite number = 28
- Duration = 3
-
- Frame 324
- Sprite number = 28
- Duration = 3
-
- Frame 325
- Sprite number = 28
- Duration = 3
-
- Frame 326
- Sprite number = 28
- Duration = 3
-
- Frame 327
- Sprite number = 28
- Duration = 3
-
- Frame 328
- Sprite number = 28
- Duration = 3
-
- Frame 329
- Sprite number = 28
- Duration = 3
-
- Frame 330
- Sprite number = 28
- Duration = 3
- Next frame = 323
-
- Frame 331
- Sprite number = 28
- Sprite subnumber = 6
- Duration = 8
-
- Frame 332
- Sprite number = 28
- Duration = 12
- Next frame = 617
-
- Frame 335
- Sprite number = 49
- Sprite subnumber = 4
- Duration = 8
-
- Frame 336
- Sprite number = 49
- Sprite subnumber = 5
- Duration = 8
-
- Frame 337
- Sprite number = 49
- Sprite subnumber = 6
- Duration = 8
-
- Frame 338
- Sprite number = 49
- Sprite subnumber = 4
- Duration = 2
- Next frame = 676
-
- Frame 339
- Sprite number = 42
- Sprite subnumber = 4
- Duration = 5
-
- Frame 340
- Sprite number = 42
- Sprite subnumber = 5
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- Frame 341
- Sprite number = 42
- Sprite subnumber = 5
- Duration = 20
-
- Frame 342
- Sprite number = 42
- Sprite subnumber = 6
- Duration = 5
- Next frame = 529
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- Frame 343
- Sprite number = 42
- Sprite subnumber = 13
-
- Frame 344
- Sprite number = 42
- Sprite subnumber = 13
- Duration = 45
- Next frame = 0
-
- Frame 348
- Sprite number = 119
- Sprite subnumber = 0
-
- Frame 349
- Sprite number = 119
- Sprite subnumber = 1
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- Frame 350
- Sprite number = 119
- Sprite subnumber = 2
-
- Frame 376
- Sprite number = 28
- Sprite subnumber = 4
- Duration = 4
-
- Frame 377
- Sprite number = 28
- Sprite subnumber = 32773
- Duration = 4
-
- Frame 378
- Sprite number = 28
- Sprite subnumber = 4
- Duration = 2
-
- Frame 379
- Sprite number = 28
- Sprite subnumber = 4
- Duration = 2
-
- Frame 380
- Sprite number = 28
- Sprite subnumber = 32773
- Duration = 4
-
- Frame 381
- Sprite number = 28
- Sprite subnumber = 4
- Duration = 2
-
- Frame 382
- Sprite number = 28
- Sprite subnumber = 4
- Duration = 2
-
- Frame 383
- Sprite number = 28
- Sprite subnumber = 32773
- Duration = 4
-
- Frame 384
- Sprite number = 28
- Sprite subnumber = 4
- Duration = 2
-
- Frame 385
- Sprite number = 28
- Sprite subnumber = 4
- Duration = 2
- Next frame = 323
-
- Frame 416
- Sprite number = 29
-
- Frame 417
- Sprite number = 29
-
- Frame 418
- Sprite number = 29
- Sprite subnumber = 32773
-
- Frame 419
- Sprite number = 29
- Sprite subnumber = 4
-
- Frame 453
- Sprite subnumber = 32773
-
- Frame 501
- Next frame = 0
-
- Frame 504
- Sprite number = 39
- Sprite subnumber = 9
-
- Frame 505
- Sprite number = 39
- Sprite subnumber = 10
-
- Frame 506
- Sprite number = 39
- Sprite subnumber = 11
- Next frame = 493
-
- Frame 507
- Sprite number = 44
- Sprite subnumber = 2
-
- Frame 508
- Sprite number = 44
- Sprite subnumber = 3
- Duration = 6
-
- Frame 509
- Sprite number = 44
- Sprite subnumber = 2
- Duration = 3
- Next frame = 558
-
- Frame 510
- Sprite number = 42
- Sprite subnumber = 13
- Duration = 10
-
- Frame 511
- Sprite number = 42
- Sprite subnumber = 0
- Duration = 10
-
- Frame 512
- Sprite number = 42
- Sprite subnumber = 13
- Duration = 10
-
- Frame 513
- Sprite number = 42
- Sprite subnumber = 0
- Duration = 10
-
- Frame 514
- Sprite number = 42
- Sprite subnumber = 13
- Duration = 10
-
- Frame 515
- Sprite number = 42
- Sprite subnumber = 0
- Duration = 10
-
- Frame 516
- Sprite number = 45
- Sprite subnumber = 16
- Duration = 10
-
- Frame 517
- Sprite number = 45
- Sprite subnumber = 17
- Duration = 10
-
- Frame 518
- Sprite number = 45
- Sprite subnumber = 18
- Duration = 10
- Next frame = 0
-
- Frame 519
- Sprite number = 42
- Sprite subnumber = 13
- Duration = 115
- Next frame = 603
-
- Frame 520
- Sprite subnumber = 10
- Duration = 25
-
- Frame 521
- Sprite subnumber = 11
- Duration = 5
- Next frame = 603
-
- Frame 538
- Sprite subnumber = 32773
-
- Frame 544
- Duration = 6
-
- Frame 545
- Sprite subnumber = 32779
- Duration = 6
-
- Frame 546
- Sprite subnumber = 32780
- Duration = -1
- Next frame = 0
-
- Frame 547
- Sprite subnumber = 14
- Duration = 4
- Next frame = 547
-
- Frame 548
- Sprite number = 61
- Sprite subnumber = 0
-
- Frame 556
- Sprite number = 42
- Sprite subnumber = 13
- Duration = 20
-
- Frame 557
- Sprite number = 44
- Duration = 4
- Next frame = 557
-
- Frame 558
- Sprite number = 44
- Duration = 4
-
- Frame 559
- Sprite number = 44
- Sprite subnumber = 1
- Duration = 4
- Next frame = 558
-
- Frame 560
- Sprite number = 28
- Sprite subnumber = 2
- Duration = 4
-
- Frame 561
- Sprite number = 28
- Sprite subnumber = 3
- Duration = 4
- Next frame = 587
-
- Frame 562
- Sprite number = 49
- Sprite subnumber = 0
- Duration = 4
-
- Frame 563
- Sprite number = 49
- Sprite subnumber = 1
- Duration = 4
-
- Frame 564
- Sprite number = 49
- Sprite subnumber = 2
- Duration = 4
-
- Frame 565
- Sprite number = 49
- Duration = 4
- Next frame = 562
-
- Frame 569
- Sprite number = 120
- Sprite subnumber = 0
- Duration = 100
-
- Frame 570
- Sprite number = 120
- Sprite subnumber = 1
- Duration = 10
- Next frame = 569
-
- Frame 571
- Sprite number = 28
- Sprite subnumber = 6
- Next frame = 684
-
- Frame 573
- Sprite number = 28
- Sprite subnumber = 6
- Next frame = 376
-
- Frame 574
- Sprite number = 60
- Sprite subnumber = 0
- Duration = 5
-
- Frame 575
- Sprite number = 60
- Sprite subnumber = 1
- Duration = 5
-
- Frame 576
- Sprite number = 60
- Sprite subnumber = 2
- Duration = 5
-
- Frame 577
- Sprite number = 60
- Sprite subnumber = 3
- Duration = 5
- Next frame = 548
-
- Frame 585
- Sprite number = 28
- Sprite subnumber = 0
- Duration = 6
-
- Frame 586
- Sprite number = 28
- Sprite subnumber = 1
- Duration = 6
-
- Frame 587
- Sprite number = 28
- Sprite subnumber = 0
- Duration = 4
-
- Frame 588
- Sprite number = 28
- Sprite subnumber = 1
- Duration = 4
- Next frame = 560
-
- Frame 589
- Sprite subnumber = 2
-
- Frame 590
- Sprite subnumber = 3
-
- Frame 591
- Sprite subnumber = 10
- Duration = -1
- Next frame = 0
-
- Frame 592
- Sprite number = 45
- Sprite subnumber = 9
- Duration = 5
- Next frame = 595
-
- Frame 593
- Sprite number = 28
- Sprite subnumber = 6
-
- Frame 594
- Sprite number = 28
- Sprite subnumber = 6
-
- Frame 595
- Sprite number = 45
- Sprite subnumber = 10
- Duration = 5
-
- Frame 596
- Sprite number = 45
- Sprite subnumber = 11
- Duration = 5
-
- Frame 597
- Sprite number = 45
- Sprite subnumber = 12
- Duration = 5
-
- Frame 598
- Sprite number = 45
- Sprite subnumber = 13
- Duration = 5
-
- Frame 599
- Sprite number = 45
- Sprite subnumber = 14
- Duration = 50
-
- Frame 600
- Sprite number = 45
- Sprite subnumber = 15
- Duration = 10
- Next frame = 516
-
- Frame 610
- Next frame = 603
-
- Frame 611
- Sprite subnumber = 16
- Duration = 10
-
- Frame 612
- Sprite subnumber = 17
- Duration = 10
-
- Frame 613
- Sprite subnumber = 18
- Duration = 10
-
- Frame 614
- Sprite number = 40
- Sprite subnumber = 6
- Duration = 10
- Next frame = 0
-
- Frame 615
- Sprite number = 30
- Sprite subnumber = 4
- Duration = 10
-
- Frame 616
- Sprite number = 30
- Sprite subnumber = 32773
- Duration = 10
- Next frame = 618
-
- Frame 617
- Sprite number = 28
- Sprite subnumber = 32773
- Duration = 6
- Next frame = 323
-
- Frame 618
- Sprite number = 30
- Sprite subnumber = 4
- Duration = 25
-
- Frame 619
- Sprite subnumber = 9
- Duration = 5
-
- Frame 620
- Sprite subnumber = 10
- Duration = 5
- Next frame = 627
-
- Frame 621
- Duration = 5
-
- Frame 622
- Duration = 5
-
- Frame 623
- Duration = 5
-
- Frame 624
- Duration = 5
-
- Frame 625
- Duration = 5
-
- Frame 626
- Duration = -1
- Next frame = 0
-
- Frame 627
- Sprite subnumber = 11
- Duration = 5
-
- Frame 628
- Sprite subnumber = 12
- Duration = 5
-
- Frame 629
- Sprite number = 40
- Sprite subnumber = 7
- Duration = 5
-
- Frame 630
- Sprite number = 40
- Sprite subnumber = 8
- Duration = 25
-
- Frame 631
- Sprite number = 40
- Sprite subnumber = 9
- Duration = 25
- Next frame = 520
-
- Frame 647
- Sprite number = 29
- Sprite subnumber = 4
-
- Frame 648
- Sprite number = 29
- Sprite subnumber = 32773
-
- Frame 649
- Sprite number = 29
- Sprite subnumber = 4
-
- Frame 650
- Sprite number = 29
- Sprite subnumber = 32773
- Duration = 4
-
- Frame 667
- Sprite number = 42
- Sprite subnumber = 13
-
- Frame 668
- Sprite number = 42
- Sprite subnumber = 13
-
- Frame 684
- Sprite number = 28
-
- Frame 685
- Sprite number = 28
- Sprite subnumber = 32773
- Duration = 3
-
- Frame 686
- Sprite number = 28
- Duration = 3
-
- Frame 687
- Sprite number = 28
- Sprite subnumber = 32773
- Duration = 3
-
- Frame 688
- Sprite number = 28
- Duration = 3
-
- Frame 689
- Sprite number = 28
- Sprite subnumber = 32773
- Duration = 3
- Next frame = 323
-
- Frame 690
- Sprite number = 40
- Sprite subnumber = 0
- Duration = 8
-
- Frame 691
- Sprite subnumber = 8
- Duration = 5
- Next frame = 505
-
- Frame 692
- Sprite number = 44
- Sprite subnumber = 5
- Duration = 2
-
- Frame 693
- Sprite number = 44
- Sprite subnumber = 5
- Duration = 2
-
- Frame 694
- Sprite number = 44
- Sprite subnumber = 6
- Duration = 2
-
- Frame 695
- Sprite number = 44
- Sprite subnumber = 6
- Duration = 2
-
- Frame 696
- Sprite number = 44
- Sprite subnumber = 7
- Duration = 2
-
- Frame 697
- Sprite number = 44
- Sprite subnumber = 7
- Duration = 2
-
- Frame 698
- Sprite number = 44
- Sprite subnumber = 8
- Duration = 2
-
- Frame 699
- Sprite number = 44
- Sprite subnumber = 8
- Duration = 2
-
- Frame 700
- Sprite number = 44
- Sprite subnumber = 9
-
- Frame 708
- Sprite number = 28
- Sprite subnumber = 0
- Duration = 1
-
- Frame 709
- Sprite number = 28
- Sprite subnumber = 0
- Duration = 1
-
- Frame 710
- Sprite number = 28
- Sprite subnumber = 0
- Duration = 1
-
- Frame 711
- Sprite number = 28
- Sprite subnumber = 0
- Duration = 1
- Next frame = 0
-
- Frame 714
- Sprite subnumber = 7
-
- Frame 715
- Sprite subnumber = 8
-
- Frame 716
- Sprite subnumber = 9
-
- Frame 717
- Sprite subnumber = 10
-
- Frame 718
- Sprite subnumber = 11
-
- Frame 719
- Sprite subnumber = 12
- Duration = -1
-
- Frame 738
- Next frame = 728
-
- Frame 739
- Sprite number = 29
- Sprite subnumber = 4
- Duration = 8
-
- Frame 740
- Sprite number = 29
- Sprite subnumber = 32773
- Duration = 8
- Next frame = 176
-
- Frame 741
- Sprite number = 40
- Sprite subnumber = 1
- Duration = 8
- Next frame = 185
-
- Frame 763
- Duration = 6
-
- Frame 778
- Duration = 5
- Next frame = 778
-
- Frame 780
- Sprite subnumber = 1
-
- Frame 831
- Sprite subnumber = 1
-
- Frame 842
- Sprite subnumber = 0
- Duration = -1
- Next frame = 0
-
- Frame 843
- Sprite subnumber = 1
-
- Frame 844
- Sprite subnumber = 2
-
- Frame 845
- Sprite subnumber = 3
-
- Frame 846
- Sprite subnumber = 2
-
- Frame 847
- Sprite subnumber = 1
-
- Frame 848
- Sprite subnumber = 0
-
- Frame 849
- Sprite subnumber = 1
-
- Frame 850
- Sprite subnumber = 2
-
- Frame 851
- Sprite subnumber = 3
-
- Frame 852
- Sprite subnumber = 0
-
- Frame 853
- Sprite subnumber = 0
- Duration = -1
- Next frame = 0
-
- Frame 854
- Sprite subnumber = 1
-
- Frame 855
- Sprite subnumber = 2
-
- Frame 856
- Sprite subnumber = 3
-
- Frame 861
- Sprite subnumber = 0
-
- Frame 862
- Sprite subnumber = 0
-
- Frame 863
- Sprite subnumber = 1
-
- Frame 864
- Sprite subnumber = 2
-
- Frame 865
- Sprite subnumber = 3
-
- Frame 866
- Sprite subnumber = 2
-
- Frame 867
- Sprite subnumber = 1
-
- Frame 917
- Sprite number = 42
- Sprite subnumber = 14
- Duration = -1
- Next frame = 0
-
- Frame 918
- Sprite subnumber = 0
- Next frame = 918
-
- Frame 919
- Sprite subnumber = 1
- Next frame = 919
-
- Frame 920
- Sprite subnumber = 2
- Next frame = 920
-
- Frame 921
- Sprite subnumber = 0
-
- Frame 922
- Sprite subnumber = 1
-
- Frame 923
- Sprite subnumber = 2
-
- Frame 960
- Next frame = 959
-
- Frame 961
- Sprite subnumber = 2
- Duration = 5
- Next frame = 961
-
- Frame 962
- Sprite subnumber = 3
- Duration = 5
- Next frame = 962
-
- Frame 964
- Next frame = 963
-
- Frame 965
- Sprite subnumber = 2
- Duration = 5
- Next frame = 965
-
- Ammo 0 (Bullets)
- Per ammo = 20
-
- Ammo 1 (Shells)
- Max ammo = 100
- Per ammo = 8
-
- Ammo 2 (Cells)
- Per ammo = 30
-
- Ammo 3 (Rockets)
- Max ammo = 400
- Per ammo = 40
-
- Weapon 5 (Plasma Gun)
- Shooting frame = 85
- Firing frame = 88
-
- Weapon 6 (BFG 9000)
- Shooting frame = 77
- Firing frame = 79
-
-
- Text 27 27
- Picked up a yellow keycard.Picked up the data board!
-
- Text 24 24
- Picked up a red keycard.You rescued the hostage!
-
- Text 27 27
- Picked up a blue skull key.Picked up a blue keycard!
-
- Text 29 29
- Picked up a yellow skull key.Picked up the data board!
-
- Text 26 26
- Picked up a red skull key.You rescued the hostage!
-
- Text 27 27
- Picked up 4 shotgun shells.Picked up shotgun shells.
-
- Text 30 30
- You got the BFG9000! Oh, yes.A flamethrower, let's BARBEQUE
-
- Text 42 42
- You need a red key to activate this objectYou need to rescue the hostage first
-
- Text 45 45
- You need a yellow key to activate this objectYou need a data board to proceed
-
- Text 39 39
- You need a yellow key to open this doorYou need a data board to proceed
-
- Text 36 36
- You need a red key to open this doorYou need to rescue the hostage first
-
- Text 14 14
- THE CYBERDEMONCOMMANDER KEEN
-
- Text 21 21
- THE SPIDER MASTERMINDBIG BRAIN ROMERO
-
- Text 9 9
- ARCH-VILEVICTIM
-
- Text 8 8
- MANCUBUSSS NAZI
-
- Text 8 8
- REVENANTPLASMA 2
-
- Text 14 14
- PAIN ELEMENTALCHAINGUN CLONE
-
- Text 11 11
- ARACHNOTRONTROOPER
-
- Text 13 13
- BARON OF HELLALIEN QUEEN
-
- Text 11 11
- HELL KNIGHTALIEN
-
- Text 9 9
- CACODEMONHUGGER 2
-
- Text 9 9
- LOST SOULHUGGER 1
-
- Text 5 5
- DEMONT800
-
- Text 3 3
- IMPT40
-
- Text 17 17
- HEAVY WEAPON DUDET1000
-
- Text 11 11
- SHOTGUN GUYPREDATOR
-
- Text 9 9
- ZOMBIEMANALIEN EGG
-
- Text 78 78
- DOOM System Startup v%i.%i DOOM v%i.%i with Theme Doom Patch 1.6 by Werner Spahl
-
- Text 80 80
- DOOM 2: Hell on Earth v%i.%i DOOM 2: Hell on Earth v%i.%i with Theme Doom Patch 1.6 by Werner Spahl
-